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A game, not a quiz

Heads in Beds

You run the booking calendar of a public convention center — and you slowly discover that the only thing it is built to make is hotel nights. This is Era 1: Fill the Rooms, the 1988 building, when saying yes still felt good.

ERA 1 · Fill the RoomsThe 1988 building
Community approval — the city loves its house
Booked 0
Turned away 0
Hotel rooms 0
Inquiries — ↑↓ to pick · they signal when they start shopping elsewhere
need period (worth most) summer peak (hotels full) shoulder
🖊️
The Pen · the founder, in the chair Welcome to the people's house. Fill it — the city should see its own building full and warm.
pick inquiry cycle placement Space Offer turn away turn-based: the clock only moves when you book or turn one away

Heads in Beds

Era 1 — Fill the Rooms. You run the booking calendar of the city's brand-new convention center, 1988. Your job is simple and good: fill the people's house. Book the inquiries waiting in the queue, keep the city happy, keep the Pen smiling.

↑↓ pick an inquiry · cycle where it sits · Space Offer the spot · turn it away

It's turn-based — take your time. The clock moves only when you book or turn an inquiry away; each move, the others grow a little less patient and a fresh one arrives. Watch their dates — a prom or quinceañera is locked to its week, a meeting will take almost any. An inquiry may counter for a better room (free — keep haggling), but ignore it too long and it quietly starts looking elsewhere, then walks. Book 28 to win the city's heart.

The mechanic is the argument. Era 1 teaches you to welcome everyone — the very instinct Era 2 will betray, once the building grows on debt and the chair changes hands. The seasonality, the room sizes, and the heads-in-beds valuations are drawn from the public record and a disclosed model. How it's made →