You run the booking calendar of a public convention center — and you slowly
discover that the only thing it is built to make is hotel nights. This is
Era 1: Fill the Rooms, the 1988 building, when saying yes still felt good.
ERA 1 · Fill the RoomsThe 1988 building
Community approval — the city loves its house
Hotel nights — the only number that counts now
Booked 0
Turned away 0
Hotel rooms 0
Inquiries — ↑↓ to pick · they signal when they start shopping elsewhere
need period (worth most)summer peak (hotels full)shoulder
🖊️
The Pen · the founder, in the chairWelcome to the people's house. Fill it — the city should see its own building full and warm.
↑↓ pick inquiry→ cycle placementSpace Offer← turn awayturn-based: the clock only moves when you book or turn one away
Heads in Beds
Era 1 — Fill the Rooms. You run the booking calendar of the city's
brand-new convention center, 1988. Your job is simple and good: fill the people's
house. Book the inquiries waiting in the queue, keep the city happy, keep the Pen smiling.
↑↓ pick an inquiry · → cycle where it sits ·
Space Offer the spot · ← turn it away
It's turn-based — take your time. The clock
moves only when you book or turn an inquiry away; each move, the others grow a little less
patient and a fresh one arrives. Watch their dates — a prom or quinceañera is locked to its
week, a meeting will take almost any. An inquiry may counter for a better room (free —
keep haggling), but ignore it too long and it quietly starts looking elsewhere, then
walks. Book 28 to win the city's heart.
The mechanic is the argument. Era 1 teaches you to welcome everyone — the very
instinct Era 2 will betray, once the building grows on debt and the chair changes
hands. The seasonality, the room sizes, and the heads-in-beds valuations are drawn
from the public record and a disclosed model. How it's made →